Tennis game is characterized by the short distances between contestants (baseline to baseline distance is 24 m) with players’ changeable (and unpredictable) stroke executions imposing spatiotemporal constraints on opponents’ decision-making and movement response. As reaction time presents a time spent from detecting a stimulus to creating a movement response, receivers with quicker reaction time should be able to decide and create an earlier movement response, decreasing the sense of urgency when transitioning from their current position to the position of impact